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Call of Duty : MW3
Role : Lead Concept Artist

Environment Concepts

As the Concept Team Lead at Sledgehammer Games, I spearheaded the conceptual visual development for Call of Duty: Modern Warfare 3, co-developing the title alongside Infinity Ward. I managed our in-house artists and coordinated with external partners to define the environments that became the game’s signature battlegrounds.

A major focus of my role was maintaining visual fidelity and cohesion across two distinct studios. We tackled a wide range of settings—from dense urban combat zones to global locations—ensuring the designs served both the cinematic campaign and competitive multiplayer modes.

Below is a selection of environments I personally concepted while leading the team. Additionally, I contributed to UI design, texture work, and other visual elements that established the game’s overall look and feel