Over 20+ years in the game industry, I’ve worked as a concept artist, a team leader, and as an art director on multiple AAA titles. My experience spans collaborating with both internal teams and external partners across art, design, production, engineering, outsourcing, and marketing.
I’ve focused on building strong fundamentals in color, composition, and creating visuals that support both narrative and gameplay needs. Whether concepting initial ideas or leading teams through production, I believe the best game art serves the players’ experiences.
EXPERIENCE
2K Games | 31st Union | Apr 2019 – Apr 2025
Project Ethos | Studio Art Director
Activision | Blizzard | Sledgehammer Games | Sept 2018 – Mar 2019
Call of Duty : Vanguard | Associate Art Director
Activision | Blizzard | Sledgehammer Games | Feb 2017 – Sept 2018
Call of Duty : World War II | Zombies Art Director
Activision | Blizzard | Sledgehammer Games | Feb 2010 – Feb 2017
Call of Duty : Modern Warfare 3, Advanced Warfare, WWII | Lead Concept Artist
Electronic Arts | Visceral Games | July 2009 – Jan 2010
Dead Space 2 | Concept Artist
Electronic Arts | Visceral Games | July 2008- June 2009
Dante’s Inferno | Concept Artist
Electronic Arts | Visceral Games | November 2005 – July 2008
Dead Space | Concept Artist
Electronic Arts | Visceral Games | Sep 2004 – October 2005
James Bond 007 : From Russia With Love | Concept Artist
Electronic Arts | Visceral Games | May 2004-August 2004
James Bond 007: Everything or Nothing II | Concept Artist Intern
EDUCATION
SAN JOSE STATE UNIVERSITY, SAN JOSE, CA
BFA in art and design with an illustration/animation concentration, May 2004
