Over 15 years’ experience creating and crafting rich interactive and highly engaging video games as a concept designer, a team leader, and as an art director. During this time, I’ve helped shipped multiple AAA games in a range of roles, working across various disciplines internally and partnering w/ external teams, like marketing and design partners. In the years spent creating visual concepts and providing art direction, I have honed my design senses and have strong skills w/ color, composition, and designs that are supportive of narrative and game-play.
Studio Associate Art Director
Sept 2018 - Present
Call of Duty : World War II
Zombies Art Director
Macromedia Incorporated (Now Adobe)
San Francisco, CA 94065
June 2003-May 2004
Client:America Online (AOL)
Agency:JSW Productions & Creative Lift
Concept Art for Winter 2004 Marketing Campaign
Adobe Photoshop, DaVinci Resolve, Illustrator, Maya, Modo, Blender, InDesign, Acrobat, After Effects.
Strong design and illustration skills based on the fundamentals of design aesthetics.
Massive Black Concept Art Workshop Winter 2006
San Jose State University, San Jose, CA
Art and Design with an Illustration/Animation Concentration, May 2004
Achievements, Exhibitions & Awards
Bachelor of Fine Arts in Illustration/Animation Exhibition, May 2004
Shrunkenheadman Art Gallery, Spring 2003
Columbia University Scholastic Press Association, 1994